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LLlarsO

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A member registered May 04, 2020

Creator of

Recent community posts

Thanks and good idea with the oasis count! You have to reach 12 oasis to get the final ship, which is a really strong ship. The second ship is not supposed to be an upgrade, just another type of gamestyle. But maybe it needs a little bit more strength (it's harder to play with this ship). 

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I think the style of the art (as mentioned often before) is the strongest side of the game. Variety of settings was very cool. But although the style is very cool, there are some things you could improve in this area, for example the bullet of the player (just one solid colour without an effect) or the blood effect (the style doesn't fit to the rest). If you could improve that, it would look even better. 

Nice game! :) 

Nice tower defense game!
I would also suggest to change the balance, because as someone already said, you can basically spawn a lot of towers which will guarantee success. I can imagine that in this short time, it is very hard to balance a tower defense game, because you also had to make the graphics and enemies, which look nice. 

The look was very well rounded, everything fits together. :)

Nice animations and very cool graphics :)

I also think that the balance was a little bit off, but other than that there is nothing to complain about.

It's nice that you paid attention to the story. It's definitely an ecological message. Global warming wasn't in our mind, but it's an interpretation which also fits well :)

It's good that you could easily distinguish between the planets. In the future I would like to add some planetary rings on some of the gas giants.

Thanks a lot! Pew, pew, pew! ;)

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When you like Pokemon, this is the perfect fit :)

The overall screen can be more detailed, but I like the style of the "monsters".

Î also had some trouble with the grapple, but I was motivated to get better. But I'm still not good enough ;)

I like the drawing in the beginning. 

In the web version, the text was not in the box, even in fullscreen mode.

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Thanks for your kind words and for the suggestions, which are very helpful :)

1) I think you're right. The laser can be more visible. Maybe we will make them bigger or use some glowing effects, which will also increase the overall atmosphere. 

2) The planet entering will be reworked. It's not good, that the enemies can shoot you down, while you're on the planet. We have an idea how to fix that.

3) Edit: Got rid of the UI in the screen.

I have to check out "HellFighter32" ;) 

Had fun to play it. More feedback for hitting/killing things would be a nice addition. I liked the boss fight.

I also think that the gameplay is better than the Art and Sfx, but even with the limited graphics, I really like the moment, when the guy starts to crawl :D

Overall, it's a nice little treasure hunt.

One of my favorite games of this jam :)

I liked the style and gameplay. 

A little optic variation of the enemies would have been nice. Also a variation of movement of the enemies (for example jumping or rushing towords you). Good job!

I like this idea, also the dying animation ;)

Self-shooting towers would be a nice addition.

Is it visible? I haven't noticed it.

I had fun to get as far as I can. But I don't know how the most expensive thing works.

The music and sound effects on the other hand can be improved in my opinion.

I had fun with the grappling hook. Nice Art too!

But I agree with Malerouille, that it needs more polish. I also had some problems with the physic.

Thank you! I hope you can get to the second ship. It has a different weapon style.

Good idea with the planet landing. Maybe we will add this to the game :)

I had fun. :)
I agree, that some sound effects will add a lot of value.

It was fun! With some upgrades of the weapon it would be even better. 

Funny sounds, when you kill the bad guys.

Would be nice, if the difficulty increased by time.

Thank you! :)

Do you know how we could fix the problem with entering a planet and beeing attacked? We put this mechanic in the game, so you can't just rush through the game, but I know that it's not optimal. Maybe the ship can be vulnerable while landing, but not when it's on the planet.

Thanks for your kind words. Yes the rotation is intentional. Have fun with the other Games, too :-)

I also think the controls are fine and very responsive.

It's a good challenge against the red blob.

For the future you could implement some new hazards.

The gameplay was too repetitive, but the style was very cool. :)

I had some fun with the knife Power-up ;)

It would have been nice, when you can upgrade the towers after a certain amount of kills.

It's fun to kill dragons with physics ;)

I liked it a lot :)

It was fun to reach the destination and the random events were a nice feature.

I like the style of the game.

It would have been nice, if you added some sound effects, for example when you pass a gate.

Nice little game! I liked the style.

It would be nice, if there were more dangerous things, that can kill you.

I liked the ending and the overall presentation.

My current record with the first ship: 

- 14 Oasis 

- 88 Enemies